The crystal grants them some of its power, and instructs them to go forth and restore balance to the world. The story revolves around four orphaned youths drawn to a crystal of light. The third installment in the Final Fantasy series, it is the first numbered Final Fantasy game to feature the job-change system.
Nestopia final fantasy iii Patch#
Now the dwarves are in a great panic! Head out and sail a bit into the small mountain and into the cave near that small patch of forest.Final Fantasy III is a role-playing video game developed and published by Square for the Family Computer. Turns out that thing following you was Guzco! He takes both horns and leaves. Place it there as as shown in the picture. When you reach the pedestal with the horns. Place the horn here (taken with Nestopia)
So use an Exit spell and go back into the cave. You'll see something following you but apparently at this point of the game you don't really know or care what it is. Have your fighters fight and your mages fight as well or heal for the lack of anything to do.he'll go down fairly quickly. Just like the fight with the Medusa, this werido is strong against magic. When you talk to him he'll go paranoid thinking you'll take his horns ( which you were supposed to do because you're the Light Warriors and you give justice and this guy's a thief). Two chests contain 300 Gil, you'll reach a shady man on a pedestal. Now head down again and you'll be in an island. Now go down, the next set of chests is are 2 Zeus'Rages, and 2 Softs. Now you're stuck MWAHAHAHA!!! Nope, I'm just kidding, there's an indent in the wall which will lead you to the next area. Once in, revert the status and head out, the first chest contains a Soft. Turn your party into toads and enter the water. Stock up on items and rest, then go down the stairs nearest you (from the inn door). Also, if there's enough Gil, buy an Ice Helmet for Fighter. Replace Fighter's Serpent Sword with the one you bought, Monk's Tonfa with 3-Part, and White Mage's Burning Staff with Shining Staff. Anyway, in the shops behind the doors, buy a Salamand Sword, a 3-Part, and a Shining Staff. Someone stole a bunch of magic horns and now they're panicking. Oh and by the way, the Shade spell paralyzes and the Libra checks enemy stats and weaknesses, understand? Now go back out, sail back to the Tower of Owen and from there sail west to reach the land of the dwarves. Otherwise, just buy Ice 3 as it will be important for later. If you can afford it, buy an Ice 3, a Shade, a Libra, and a Mute spell. Another interesting thing in this village is the Magic Shop as they sell more powerful magics to be used. In the southeastern corner of town, there are also 2 Magic Keys and a Carrot in the grass. In the Chocobo Stable (the house with chocobos in it) search the urns for 2 Carrots. You really can't use this thing until very later in the game so I suggest giving it to the Fat Chocobo (head on to any Chocobo Forest, press B on the patch of trees and choose Carrot, now you can give and take stuff from the Fat Chocobo), but DON'T sell it as buying Shurikens are very expensive. In the Key Shop, there is a secret passage, just when you go in the shop, head left, then follow the path all the way behind the clerk to grab a Shuriken from the chest. Another house in the village is a Key Shop which, obviously, sells magical Magic Keys which unlocks locked doors ( and a great alternative to the Thief job, which you'll get later), buy 11. I believe it should be spelled "Gysahl", but whatever.The item shop in the Inn sells only Carrots (which I believe is now "Gysahl Greens"), buy 3. After the whirlpool, go east, then south.eventually you'll get to the town of Gisahl.